Dodging Homelessness High School Tournament: Rules
Rules for the 2015 Tournament
Rule 1: The Players
1.1 Each team must have exactly five (5) players on the court at the start of each game. Teams may not consist in total of more than eight (8) players.
1.2 Teams must wear matching t-shirts. Additionally, all players must uphold their high school’s dress code.
1.3 Substitutions for a player that was not on the court at the start of the game may only occur between games. Substitute players may assist with collecting balls that leave play on their half of the court.
1.4 Team rosters are finalized at the beginning of tournament play.
Rule 2: The Court
2.1 Games will be played on a sixty (60) foot by thirty (30) foot court.
2.2 Each side of the court is occupied by a team and is enclosed by two (2) sidelines, an end line, and a centerline bordering the other side of the court.
2.3 All players must remain within their side of the court unless leaving from/returning to the game (see Rule 3.3.d and Rule 3.6).
2.4 Before play begins, six (6) dodgeballs will be placed on the centerline by the referee.
Rule 3: The Play
3.1 Before play begins, all players must have at least one foot on the end line. Play begins with the referee’s whistle, and players may rush towards the centerline. If a player removes his/her foot from the end line and rushes before the whistle, the start must be redone. A ball cannot be active until a player carries it back to his/her own end line and “clears” the ball. You CANNOT toss your ball back to an awaiting teammate to clear it.
3.2 The object of the game is to eliminate all players on the opposing side by getting them out.
3.3 An out is scored by:
- Hitting an opposing player with a live thrown ball.
- A live ball is one thrown by an opponent that has not contacted another surface.
- Catching a live ball thrown by an opponent.
- Causing an opponent to drop a ball by hitting it with another live ball.
- An opposing player stepping out of bounds.
- Players are out if they touch the floor outside of the centerline, sidelines, or end line
- Should a non-playing team member step within the court boundaries, a member of that team will be called out.
3.4 A player may block a thrown ball with a held ball, as long as the held ball is not dropped as a result.
3.5 When a player is out, they must immediately exit the area of play and remain on the sideline. Players are expected to abide by the honor system and declare themselves out.
3.6 If a player catches a live ball thrown by an opponent, the player who threw the ball is out, AND the teammate of the player who caught the ball who was most recently ruled out returns to play.
Rule 4: The Game
4.1 Games will be 5 minutes in length. Official time will be kept and signaled by whistle.
4.2 The first team to eliminate all opposing players is declared the winner. If time expires before this happens, then the team with the most live players will be declared the winner. If both teams have the same number of live players at the end of 5 minutes, the game shall be declared a tie EXCEPT for elimination bracket games, which will use a sudden death overtime period as, described in Rule 4.3.
4.3 A Sudden death overtime period will reset the game with all 5 original players returning to the court. The game will begin as usual on the referee’s whistle. The first team to eliminate an opposing player will be declared the winner.
Rule 5: The Tournament
5.1 The tournament will be broken into two sections: a seeding round and an elimination round.
5.2 The seeding round will consist of a divisional round robin, where each team plays every other team in its division. Teams will then be seeded based on record. Tiebreakers will be head-to-head record followed by strength of victory. If necessary, further tiebreakers will be determined at the discretion of the head referee.
5.3 The elimination round of play will take the form of a single elimination bracket with higher seeded teams matched against lower seeded teams. The exact format will be determined by the head referee based on the number of teams in the tournament
Rule 6: Conduct
6.1 Arguing with game officials and particularly the use of abusive language will not be tolerated. All rules of conduct are subject to the referee’s discretion. Questions posed by players to referees are acceptable, but arguing about a call may result in the following penalties: a verbal warning, loss of a player for the remainder of the match, or permanent removal from the tournament for excessive or repeated unsportsmanlike conduct.
Rule 7: Miscellaneous
7.1 The head referee has the authority to supersede any rules, written or implied, at their discretion.
Examples for Clarification
Example #1: An active ball strikes Player A and ricochets and hits Player B. In this situation, only Player A is out.
Example #2: An active ball strikes Player A and ricochets and is caught by another live teammate, Player B. In this situation, Player A is not out and rule 3.6 is enacted for the catch by Player B. The thrower of the ball is out.
Example #3: The situation sometimes known as the “suicide move” is not allowed. A player may not jump, dive or leap across the centerline at any time. This player will automatically be declared out and a thrown ball by this player will be considered dead.